Digital Learning Architect PhD in the HCI Institute in the Carnegie Mellon University School of Computer Science. Master of Fine Arts in U. of California. Studied Cognitive Science at Yale, worked in a neuroscience lab and started a social networking company. At CMU studied theoretical basis of fun and learning in games. Conducted an RCT experiment with Karrie Godwin demonstrating that "Monster Mischief" to measure of Sustained Selective Attention in kids among other game-based cognitive skill assessments (http://kidbright.com). Worked to apply machine learning techniques to measurably improve educational outcomes and currently working on an analytics toolkit for educational software companies to systematically optimize student learning. His company released a game-based adaptive math curriculum for kids and adults in 2014.